(With Joy-Con controllers attached: 420g)Ĭapacitive touch screen / 7-inch OLED / 1280x720 resolution Please note: 28.4mm at the thickest, from the tips of the analogue sticks to the ZL/ZR Button protrusions. They could keep the original Switch model in as a middle ground option, but given how confusing three different models could be to parents looking to get one for a kid, plus what happened already with the New3DS and 2DS, I think it would make more sense to "retire" the original model, bring out the Pro as the updated premium model, which would justify continuing to sell it as the current price point as the Switch resides right now, if not slightly higher, and have the Lite as the budget, cheaper option - ala 2DS.ġ02mm x 242mm x 13.9mm (with Joy-Con controllers attached) The original Switch still being there for people not as interested in that other stuff.Īnother possibility I could see is them making the Switch Pro the 'premium' model, and making the Switch Lite the 2DS equivalent. The two could run alongside each other, but I could easily see Switch Pro being touted as the one capable of running a lot of third party stuff that the original Switch got left out of for obvious reasons. Keep in mind, the Switch Pro wouldn't really even be an outright replacement, and if the data from the manufacturer is anything to go off of, it would have a different price point from the original Switch at this point in time. At best, it's going to be upscaled (which to be fair - isn't bad), but it's also likely going to take a performance hit in doing so too. If the PS5 and Series X are still having issues doing 4K/60fps, and having to go with upscaled 4K/60, or native 4K/30fps, there's no way in hell the Switch Pro is going to be able to do seamless 4K, docked or not. Technology has advanced to allow them to get the proper tech in to boost up the power and the resolution for an affordable price, but it's still going to be throttled because it needs to be able to be suitably portable, utilising battery life, and form factor, and therefore are still limited by what can be packed into it. The Switch Pro unfortunately is gonna hit that same limit. They've hit the threshold of what they can do. While impressive back in 2017 for what it could portably do, it was still held back by that portability, and it's why games like Crash 4 runs far below the PS4/Xbox One even when docked graphically, and Age of Calamity has so many performance hiccups. That's why the current Switch model has hit a wall in terms of graphical power and performance. It needs to remain affordable while also being able to get the right parts for portability, while still appealing to a certain form factor. The Switch as a console still has to account for the portability aspect. My guess is that the 4K output would come from the docked mode, and the handheld mode while regularly powerful itself, would not. Still a upgrade, because we're going to be going from something that's weaker than a PS4/Xbox One, and jumping closer to where the last gen left off, which as long as Nintendo gives this enough horsepower to play cross gen titles, it should carry them far enough until they're ready to put their next console into development. They'd need a straight up PS5/Series X level of power, and still somehow be able to make it portable, and that's not going to happen. At best, it's going to be the equivalent to a PS4 Pro/One X - 4K with concessions, which is why our best hope would be getting the choice between visuals (Upscaled 4K/30fps), or performance (1080p/60fps). It doesn't help that a Switch Pro would still only be an upgrade, meaning unless we get a New 3DS scenario, they're still gonna have to design games to still be playable on all models. Things like BOTW, Mario Odyssey and so on, but I can't see many being able to pull off 4K/60fps, which Nintendo usually strives for. I could see some older titles possibly introducing 4K modes, with concessions. Even PS4 Pro and One X had issues keeping an upscaled 4K, and even that had to come with conditions (30fps, usually).Ī Switch Pro - while still feasibly being far more upgraded since it's been almost five years since initial release would be able to pull off a fair amount of upgrades, but it's still going to get throttled by the portability side of the equation, which is how we ended up in this scenario, where games are pushing the current regular model to breaking point (Crash 4 and Age of Calamity being prime examples). If this Switch Pro can output in 4K seamlessly, that is one hell of an upgrade, almost the equivalent to a generation jump.
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