The only thing that worked was disabling the frame-limiter and using bandicam's frame limiter to help manage that. You can walk around and call it nonsense all you want and whether his explanation was bullshit or not, this worked for me. My computer isn't the greatest, but I have no problem running GTAV and The Witcher 3 on all med-high settings. None of it changed the one simple problem that my games would go into a sort of slow motion state whenever in gameplay. I've turned off frame limiting, individually changed video settings, renderers, resolutions, speed hacks, watched videos, read tutorials on forums, looked up specific settings for specific games. I've been trying to get a solid frame rate out of PCSX2 for a while now and haven't been able to during gameplay. I understand the skepticism with as to why this worked and honestly, I can't explain why it did. ![]() Note: This is another potential fix and may not work for all fps drops. This has been the only thing that's worked for me and I hope it works for you as well. Problem solved - and thanks again, your contribution regarding the FPS Limiter sparked some ideas." The result is a completely wonderful gameplay now both in the menus (no more sound speedups due to the emulators FPS thingy) and in the matches (due to Bandicams FPS limiter and no longer over-stressing the poor game). I got it to "almost completely fluent" by then fiddling around a bit, but the big success was actually cycling through the Presets again and choosing Preset 3 and the proper GSD settings as well as limiting my game to 60 FPS via Bandicam (and via the Emulators built-in-feature). That led me to the assumption that once again a game cannot keep up with the hardware being used for it. This can be fixed with Bandicams built-in FPS-Limiter and when i used bandicam earlier to record the video above, I tested out if - with an unlimited Emulator FPS and a limited-via-Bandicam general FPS I would get any performance boost (by limiting it to for example 70) - and indeed I did. what if I calculated THIS in advance already? Oh and that one! Oh and the one over there, yeah!". Despite having only a "solid" CPU, this one still exceeds the recommended specs for PCSX2 and when i tweaked the settings in accordance to some online tutorials and settings to "copy", my game performed at ridiculous FPS with the FPS-Limiter turned off (200 to even 300 sometimes in menus and 100 fps in matches), yet the matches still were sluggish.Īpparently the reason for this is the very same why Star Wars The Old Republic performs poorly on highend PCs and damn sweet on medium PCs - because that game has a tendency to calculate data way too much, as if the game was about to cheerfully say "Oh shiney, I got so much stuff to work with. From what I got from the emulator documentation and my experiences with another game, it seems to have been a matter of my system overperforrming on the game. All it actually took was to use Preset 3 as a basis and then to find the proper settings for the GSD plugin. "Actually I solved the issue myself now with some more hours of fiddling around. The following is taken from a lone user by the name of Harleyquincey on the PCSX2 forums. ![]() I don't know if this helps anybody but me but I thought I'd share. 60fps (120+ without the frame limiter) but the gameplay would drop to 40-52 fps and finally found this fix. I remember you mentioned the removal of the car enviroment maps was looking too bad, and the motion blur is not going to affect the performance, but justincaseītw, have you checked if the "bloom" affects the performance ?, this is another visual "distortion" i guess we could say is in the same category than the motion blur (and i guess this is why all that 3 switches are next to each other).So for days, I had been trying to fix the problem of of frame rate drops in games. ![]() but not for using it normally, is better to play with the other config you suggested that is less invasive (bloom OFF, fog OFF, lower car detail, lower traffic detail) and incase you find some big problems in a specific race when playing later in the game you can try the other "top speed" config (intended only incase of problems), to see if it solves the problem, this way you know if some of the invasive patches are really needed at some point of the game ("cars enviroment maps", and the removal of the "motion blur" effect) Click to expand.Great after verifying the original data from the "car enviroment maps" i suggest to make a "top speed" config with all that patches enabled, because are the full collection known ported from the pnach files.
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